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    Question Military Shoot Rules

    I am doing some planning for possible events at our range for 2009. Many of us are surplus collectors and I am thinking of hosting a Military Shoot or two in 2009. These would be restricted to WW2 and prior most likely.

    Has anypne participated in events such as this or can anyone direct me to a set of event rules?

    Thank you
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    I've run IDPA, surplus rifle, tactical rifle and 3-gun shoots. Other than IDPA I've come up with my own minimalist rule set.

    A good place to start is to figure out what skills you want to test. Do you want to run against the clock? Or shoot out to 500m? Or work in some shoot/move/reload type stages? How much time do you have? Can you easily run out to long ranges to check targets? Figure out what you would like to see in a shoot and go from there.

    I take "organizers prerogative" to set up stages that I want to shoot.

    Let me know if I can help you out in any way.

    Here's me at a 3-gun I ran last weekend. The Glock's used by armed forces all over the world, right?

    Last edited by Stevo; 11-14-2008 at 10:56 PM.

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    I was thinking WW2 and older battle rifles only, no scope, standing kneeling prone for X number of shots at 200, 300 and 400 although we can go up to 700 but I think up to 400 is plenty

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    Quote Originally Posted by PJT View Post
    I was thinking WW2 and older battle rifles only, no scope, standing kneeling prone for X number of shots at 200, 300 and 400 although we can go up to 700 but I think up to 400 is plenty
    That sounds like a good Course of Fire. Now you have to decide if it will be timed, how many shots, do they get a spotter, etc. You need to consider how many shooters you have vs. how many you can put on the line at once, and how long it will take to score and reset between relays. You don't want a situation where they have 5 minutes of shooting and an hour of waiting between stages. A lot depends on the skill of your shooters as far as what kind of stages you set up. If they're not very experienced, the longer distances can be quite discouraging when they don't score well. If your intent is to have follow-up shoots, you want them to be excited about coming back for more.

    A timed rapid-fire stage at 100m can add a lot of fun too. I like more "action" type stages, personally. But they can be difficult for older guys or shooters with bum knees or other injuries. Your fixed-distance stages put most everyone on a even footing.

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